Hi,I think one of the most difficult things about teaching behaviors is for us humans to break them down into the smallest elements. That is an art in itself<g>. Think about when you first taught your kids to tie their shoes (assuming they're not velcro wraps). Just having them pick up the two sides of the laces, then eventually, making that first tie, before you even get to the bunny ears and the loops...lots of very small steps before you get to the endpoint.One of the issues you are having is getting him to pick something up that he already has some history with. It might make sense to start with a totally new object. (And I realize you've done a great job of explaining to him that if it's not his, he shouldn't touch it at all, so even a totally new object is going to be a training challenge for you.)You might want to try a small container (I like to use clear ones that you can see thru, like a little plastic spice jar with a lid, or even a very small Tupperware container). Have him watch you prepare it, which you do by getting some of his favorite treats, and rub them all over the inside of the container, make it nice and smelly, make yummy noises (oooh, wow, yum, isn't this the greatest!), let him smell it, making happy noises, then put a couple of the treats in it, put the top on, and entice him with it as you would one of his toys. When he gets excited about it, drop it on the floor, reward any movements he makes towards it. If he goes right for it, touches it, have a party, open it, give him the treats inside. Gradually raise the bar...eventually, he'll pick it up, big party, he always gets the treats inside. After a few repititons at each step, be happy, and stop while you're ahead! I know whenever I've set out to teach a trick in 5 minutes, that's been way too fast<g>. And, you can break this one down, once he's reliably picking up the container, to "get it", eventually, once he's gotten it, "hold it", and you can gradually increase the time he's holding it, then gradually increase how far away from you he is so he has to come further to give it to you to open for him, etc. Take as long as it takes for him to love this part of the new game. It's not a competition, right? As long as you eventually get to the endpoint, who cares how long it takes? (And, eventually, there will be "give it," so he has to actually give it to you, rather than drop it on the floor, before you remove the lid and give him the treats inside.)On the other end of the trick, I'd have him "go to Charlie," just to go to the person, have a party each time, so he just loves that part of the game. This is a totally different part of the process, one of the elements you need to break it down to. It's fine if there are a bunch of separate little commands...get it, hold it, give it, go to Charlie...eventually, when he's doing all of them reliably, you can omit the interim commands, and end up with the ones you want to use for the final version, whatever they are ("get it...take it to Charlie!").Make sure your training sessions, which should really be fun play sessions, are brief each time. You don't want him to get bored, you always want to end on success and lots of happiness over the whole process. You also don't want him to perceive you are at all frustrated<g>...another reason to quit while you're ahead on a successful trial.And, one nice thing about using a container like this is that once he gets it about the container holding treats that he'll get, you can use this with other things...you want him to run thru a hoola hoop? Toss the container thru the hoop, he'll chase it down. (Also, you always put the container away when you're done...this is a new toy that you control, and once the positive value is on it for him, whenever you get it out, he knows some fun and good treats are coming.)leih merigian
PS, I'm not sure what happened to this post, which I wrote in paragraphs...sorry it all got jumbled together<G>.