5 out of 5 stars
Ellis starts off with a direct to camera presentation, outlining the course, why the elements are important, and going over basic terms and then into instruction segments. This impressed me a lot: other DVDs I've bought spend big blocks of time upfront on how important, wonderful and useful the information is before even starting instruction and many skip any course outline or basic introduction.
5 out of 5 stars
I have watched the first one 6-8 times because there is a ton of info in there. This second updated version does a fantastic job of isolating the fundamentals of Michaels system and explaining how to implement them. I am glad I have both videos, however I would say this second food video is the best for someone trying to understand Michael's system and learn how to train with it.
The Power of Training Dogs with Food
Using food rewards is one of the most powerful tools we can use to train a new puppy, a new rescue dog, or to retrain an adult dog.
If you are new to dog training, and you want to learn to train your dog within a motivational system, then this training video will become the foundation for your training program.
Every dog is different. What one dog considers a high value food reward is often different than a friends dog. In this video trainers will learn how to select their dog’s high value food reward.
In our video, Michael Ellis explains how to deliver a food reward without getting fingers pinched by a dog with high food drive. He also explains the steps to build food drive to a working level in dogs with low food drive.
Our goal in training a new dog is to first teach the dog that training is fun, in the beginning when done correctly our dogs will look at training as if it’s a game. This is what Michael will show you how to do.
You will learn why multiple short training sessions ( I.E. 2 minutes long) are more productive than one 15 or 20 minute session.
We want our dog’s to be willing partners in a training session. Our goal is to teach our dog to engage with us. Engagement simply means that our dog is 100% focused on us and the dog wants what we have. What we have is either a high value food reward or a favorite toy. A common image of engagement is a dog that is challenging his owner to play.
In our video, there is a segment where Michael Ellis will teach how to get engagement with your dog. He will teach how to put engagement on que. Once the dog understands the game a trainer can use that que to start a training session.
In this, video Michael will introduce a communication system called MARKER TRAINING. This system begins by teaching the dog that we have high value food rewards and if the dog does what we want he can earn these rewards.
The dog learns a series of words that allow us to communicate with them during a training session. We teach them a word that tells them we are happy with what they just did and they earned a food reward: they learn a word that allows us to tell them they didn’t do something the way we wanted and if they expect our high value food reward they need to try again: they learn a word that tells the dog he is doing a good job and he must continue to do what he is doing if he wants to earn a reward a reward.
At no point during the foundation of marker training do we use corrections for non-compliance.
Marker training produces a “thinking dog”. It produces a dog that loves training and one that wants to figure out what we are asking them to do.
The beautify of marker training is once the dog understands the communication system, markers can be used to teach the dog any behavior in any and every sport. It can be used to train pet dogs, it can be used with competition sport dogs and it can and should be used to train working dogs.
There are reasons we start our training with food rewards over toy rewards.
1- Young puppies have a stronger food drive than toy drive.
2- Using food allows us to offer multiple rewards in a row (we call this jackpotting rewards). We can’t jackpot a toy reward. In fact using toys often results in conflict when we have to take a toy away from a dog.
Training with Toys is the next video in our series with Michael Ellis. It is strongly recommended that new dog trainers learn to use food rewards and marker training before they attempt to train with toys rewards.
Luring is a powerful tool to use in training, just as important, the lure needs to be faded from training as quickly as possible so the dog doesn’t rely on the lure to perform an exercises. In the video Michael will teach the correct way to LURE a dog in the learning phase of teaching a new command. He will also teach how and when to fade the lure.
Michael includes an excellent segment in this video on “shaping behaviors.” You will learn what shaping is, why it’s an great method to train in, and how to use shaping to teach various obedience commands.
As important as it is to use food in a training program, it is just as important to know when and how to fade the use of food rewards in your training. Michael has an excellent segment in this video on “fading food rewards.”
New dog trainers may be criticized for training with food. The fact is those who criticize all have personal opinions on how to train your dog but they all lack experience in dog training. They simply don’t know the correct way to fade food rewards and still maintain drive for the work.
If you a new dog trainer this work will be the most important training video you ever purchase. If you understand engagement, marker training and shaping behaviors you will have the tools to train your dog to do whatever you want.
The next video in our training series with Michael Ellis is “THE POWER OF PLAYING TUG WITH YOUR DOG”.
In that video Michael will teach the key to using toy rewards, and that is the dog must learn “THE RULES OF PLAY”.
Those rules are:
- The dog must play with the toy when the trainer asks for play
- The dog must release the toy when the trainers asks the dog to OUT the toy
- The dog must bring the toy back to the handler when the handler asks him to bring it back.
Once the dogs understands these rules, toys can be used as rewards in a training program.
Leerburg’s Streaming Video
The viewers can pause their stream at any spot in the video. There is a “NOTE” button right next to the viewer window. When that button is clicked the viewer is presented with a “text window” in which a detailed note on why the video was paused at that spot. This is similar to a 3M Post-It notes.
There are no limits to the number of notes a trainer can make on a video stream. Then when he or she comes back to that stream in a week or a year they will see the list of notes and the descriptions for those notes. They can click on a note and the video will start to play exactly at where it was paused when the note was made.
Leerburg’s streaming notes can be used to build a personal outline of our training videos. Notes make it drop dead simple to review important training concepts. If you have ever tried to find a spot in a 5 hour DVD you will appreciate our NOTE FEATURE.
- Classical Conditioning
- Operant Conditioning
- Conditioned Reinforcer
- Spatial Pressure
- Shaping and Successive Approximation
- Fading the Lure
- Increasing Food Drive in Your Dog
- Prey Drive
- Acquisition-based Behaviors
- Reinforcer vs. Reward
- Reward Event
- Verbal Cue/Prompt
- Physical Cue/Prompt
- Reinforcement Schedules
- Marker Training Revisited
- Lecture on markers and our communication system.
- Demo on "charging the markers" ... yes vs. good and the mechanical differences.
- How to hold and deliver food.
- Food vs. Toy ... Why?
- Number of reps per session
- Arousal levels and their effect on training
- Earlier training possible
- Choosing the right food and Food Delivery
- Varying food rewards...Hierarchy of Expectations
- Engagement: What and why?
- Movement is motivating
- Vary the duration of the reward event
- Move away from the dog not toward
- Quality of reward and intensity of reward
- Get engagement before teaching
- Creating a Reward Event
- Principles of Luring- straight lines, controlling head, holding food revisited
- Luring Drills
- Spatial Pressure
- Shaping Behaviors
- Touch/Foot Target and Pivoting
- Stay = Duration
- Putting Behaviors on Verbal Cue/Adding Commands
- Reinforcement Schedules